Devilishly difficult in Demon’s land
DARK Souls is the follow up to 2009’ s
Demon Souls, returning players to a familiar fantasy world with magical powers to wield and devilishly difficult gameplay.
It is a classic dungeon- crawling, role- playing game that allows players to customise a character and progressively increase their power as they gain more experience and collect special items along the way.
There are 10 classes to choose from, including warrior, knight, thief, and sorcerer, and each has different skills and abilities.
Exploring the various environments requires fast thinking, as you can quickly become overwhelmed by enemies and need to decide whether to stay on and fight for their souls and risk being killed, or turn and run to ensure your survival.
There is a structured learning curve to help train you up. Once you’ve figured out your character’s strengths and weaknesses, you’ll soon learn which battles are worth fighting and which are best left alone.
Dark Souls is an unashamedly hard game but no doubt there are players who will thrive on its sadistic gameplay. Regardless of your gaming prowess, you will die and die often.
For me, this isn’t necessarily a bad thing but the developers went a few steps further. Only limited checkpoints are available to save your progress and, additionally, when restarting from a previous checkpoint, all the enemies you’ve just killed reappear.
With the main point of killing enemies to gain their souls and level up, what annoyed me more was that every time you end up on the wrong end of a fiery ball of destruction or a sharp blade you lose all the souls you’ve recently collected. You need to return to where you were killed to retrieve them.
Dark Souls makes no apologies for its high difficulty level. So casual gamers be warned – the fun factor may be short- lived.