Go out with all guns blazing
UNIT 13 RRP: $ 54.95 ( reviewed on PS Vita)
FANS of Zipper Interactive’s longrunning SOCOM: US Navy SEALS franchise will feel right at home with the developer’s latest and, sadly, last release before closing its doors.
Unsurprisingly, Unit 13 takes much of its inspiration from
SOCOM’S well- established thirdperson tactical shooter gameplay.
After a crash course in basic training, the game throws you straight into the first of more than 40 missions. There’s no meandering plot, no charismatic heroes, not even an overarching goal. Each unrelated mission begins with a briefing, followed by the chance to play as one of six specialist troops, each with unique skills, strengths and weapons. The idea is to pick the most suitable specialist for the job.
This story- less structure suits handheld gaming perfectly, for those looking for an instant pickand- play thrill that can be over in a few minutes if necessary.
The tasks are varied and challenging. Covert missions have you sneaking around, completing goals without being detected. In deadline missions, you race against the clock to carry out objectives. In elite missions, you must try to stay alive with only a single health bar for the entire mission. Tactical play is the key and, in most cases, stealth kills lead to success.
For a real test of your abilities, there are nine high- value target missions to unlock.
I particularly liked the daily challenge mode, offering a fresh mission and a global leader board.
Thanks to the PS Vita’s unique dual analogue sticks, Unit 13 is a pleasure to play and the touchscreen commands feel intuitive rather than gimmicky.
Those hoping for a gripping military saga about one lonely soldier’s struggle against the odds can keep walking – this one’s for the red- blooded thrillseekers only.