Go out with all guns blaz­ing

UNIT 13 RRP: $ 54.95 ( re­viewed on PS Vita)

Sunday Tasmanian - Tassie Living - - E GUIDE TECH - MIKE WIL­COX mike@ hy­per­ac­tiveg­ames. com

FANS of Zip­per In­ter­ac­tive’s lon­grun­ning SO­COM: US Navy SEALS fran­chise will feel right at home with the de­vel­oper’s lat­est and, sadly, last re­lease be­fore clos­ing its doors.

Un­sur­pris­ingly, Unit 13 takes much of its in­spi­ra­tion from

SO­COM’S well- es­tab­lished third­per­son tac­ti­cal shooter game­play.

Af­ter a crash course in ba­sic train­ing, the game throws you straight into the first of more than 40 mis­sions. There’s no me­an­der­ing plot, no charis­matic he­roes, not even an over­ar­ch­ing goal. Each un­re­lated mis­sion be­gins with a brief­ing, fol­lowed by the chance to play as one of six spe­cial­ist troops, each with unique skills, strengths and weapons. The idea is to pick the most suit­able spe­cial­ist for the job.

This story- less struc­ture suits hand­held gam­ing per­fectly, for those look­ing for an in­stant pickand- play thrill that can be over in a few min­utes if nec­es­sary.

The tasks are var­ied and chal­leng­ing. Covert mis­sions have you sneak­ing around, com­plet­ing goals with­out be­ing de­tected. In dead­line mis­sions, you race against the clock to carry out ob­jec­tives. In elite mis­sions, you must try to stay alive with only a sin­gle health bar for the en­tire mis­sion. Tac­ti­cal play is the key and, in most cases, stealth kills lead to suc­cess.

For a real test of your abil­i­ties, there are nine high- value tar­get mis­sions to un­lock.

I par­tic­u­larly liked the daily chal­lenge mode, of­fer­ing a fresh mis­sion and a global leader board.

Thanks to the PS Vita’s unique dual ana­logue sticks, Unit 13 is a plea­sure to play and the touch­screen com­mands feel in­tu­itive rather than gim­micky.

Those hop­ing for a grip­ping mil­i­tary saga about one lonely sol­dier’s strug­gle against the odds can keep walk­ing – this one’s for the red- blooded thrillseek­ers only.

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