Tiger comes out swinging
GOLF has always struck me as an unlikely type of video game to require an annual update, but then I’m not one to hit the real fairways in my spare time.
The last few Tiger Woods’ games have been fun, though, especially the Nintendo Wii versions with their virtual golf club swinging motion controls.
While Wii gamers are sadly overlooked for this year’s instalment of the long- running series, EA Sports has come out swinging with a handful of new features in Tiger Woods PGA Tour 13.
Arguably the most significant of these is the new Total Swing Control system, which allows you to tweak your shots in several ways, from changing your stance, and adjusting the club’s position over the ball, to altering the power, spin and trajectory, plus having greater control over the direction you want to hit the ball.
A new visual swing arc has also been introduced as a guide to the perfect swing.
Boost Pins are another new addition. Up to three of these can be equipped at a time, which provide various power- ups to your golfer.
It’s an interesting feature at first glance, until you discover you’re at the mercy of the game’s hampered currency system, but more on that shortly.
Support for the Xbox’s motion sensing accessory, Kinect, promises virtual golf swinging good times, however, it proved mostly unreliable at mimicking my actions accurately, and navigating the game’s menus with hand movements was tedious too, so you’ll likely to be reaching for the gamepad soon after the novelty has worn off.
My only real gripe with the game comes from the need to amass hard-to- earn coins, not only to purchase Boost Pins, but also to unlock half of the game’s golf courses.
You can spend real money to unlock them immediately, but that’s a big ask on top of the cost of the game.