Sony wields its magic wand
FOR the great unwashed, the wandlike PlayStation Move controller is Sony’s answer to Nintendo’s motionsensitive Wii Remote.
Both controllers allow players to interact with games by simply jiggling and shaking them about.
When the innovative Move controller was unveiled a few years ago, Sony revealed a promisinglooking game alongside it, involving a magical kingdom, wizards, spells, and potions, all centred on a mighty wand. That mysterious game, Sorcery, has finally surfaced. This is arguably the best showcase for Move’s features to date.
Sorcery is a story- driven, singleplayer game, offering three difficulty levels aimed at all ages.
By the end of the game, you’ll have mastered dazzling spells and concocted dozens of deadly potions.
While the cliched storyline has you as an apprentice wizard out to save the entire kingdom from an evil queen, the colourful characters and scriptwriting are highly entertaining.
There are opportunities for exploration within the varied locations while you seek out hidden treasures and new potions. But the gameplay is a linear experience.
You’ll not only learn the elemental spells – of fire, ice, wind, earth, lightning and more – but also mix spells into more powerful weapons.
Other key aspects of the gameplay involve doing odd jobs for townsfolk.
Until now, a number of sports games have been fun to play with the Move controller.
But Sorcery is the first occasion where it really feels like a natural fit for the gameplay.
Casting spells, fighting enemies and solving puzzles with the controller are intuitive and rewarding.
Sorcery’s only negative is its replay value, because the story is short- lived, with about six or eight hours needed to reach the end.
Unfortunately, there are no additional modes enticing you back to wave your magical wand.