The power is in your hands
HOW difficult can it be, really? Command a handful of elemental powers as an almighty deity and then prepare to punish all those who oppose your rule.
That’s the essence of Babel Rising, a refreshing take on the classic tower defence gaming genre.
In Babel Rising, your god- like powers allow you to use earth, fire, wind, water and more to prevent waves of humans from building the tower of Babel.
So in effect it’s the opposite of what is typically required of players in a tower defence game, where your aim is to construct the strongholds.
Using the various powers at your disposal, you can strike the helpless Babylonians down with bolts of lightning, earthquakes, or drown them with a giant flood. But you must manage these elemental resources for them to be most effective.
The game begins predictably easy in the early levels where the humans all move in single file and only a few at a time, in an attempt to build their tower.
As you progress further into the game the difficulty level quickly ramps up as humans start appearing from all sides of the tower, requiring you to constantly be on the lookout for where they will start building.
Your elemental powers are also available in limited supply, so they must be used wisely.
The game’s multiplayer modes are the most enjoyable. You can have a friend help you take down the population of persistent builders or you can compete against each other.
One enjoyable aspect of Babel Rising is the Xbox Kinect support. It’s one of the few games that proved easier to flap my arms around to control the action, than using a traditional game controller. It was simply more fun, too.
Like most tower defence games the gameplay is limited so, besides the occasional change of scenery and unexpected objectives that pop up,
Babel Rising mainly suffers from the classic rinse and repeat formula.
If you play in bite- size sessions, it will aptly fill those moments when you have a few minutes to kill.
$ 14 ( Reviewed on Xbox 360)