Drawn back to the darkside
ORIGINALITY in video gaming, it’s pretty overrated these days.
The first Darksiders game proved this in 2010 when it became a sleeper hit, despite an overwhelming similarity to Nintendo’s smash hit
Zelda series. So the series is back to do much the same thing again in this sequel, and that’s OK with me.
Following War’s accidental apocalypse in the original game,
Darksiders 2 picks up the story with Death, War’s brother in arms, and one quarter of the infamous Four Horsemen of the Apocalypse.
Starring the new playable horseman Death, looking to redeem his brother and resurrect the human race, Darksiders 2 shifts the main action to a whole new location called the Nether Realm, which looks something between Tolkien’s Middle Earth and the back of Ooze somewhere. It’s an untouched mythical world full of wide open plains and deep dank tombs.
Admittedly you’ll spend much of your time galloping across it on vast find- and- fetch quests, but at least it’s an attractive- looking canvas for your elaborate errands to take place in. From a gameplay standpoint,
Darksiders 2 exhibits influences from several other great games. What emerges is equal parts God of War,
Prince of Persia, and Shadow of the Colossus, all stemmed from the core inspiration of Nintendo’s flagship fantasy series Zelda.
The game’s platforming might not be as polished as Prince of Persia, its combat definitely not as visceral as
God of War and its dungeon puzzling isn’t a patch on Zelda but it still manages to merge these elements into a cohesive experience.
Darksiders 2 may share more than a few similarities with other games, but the end result is still a fun throwback to an adventure genre built on exploration and looting. Add a stunning art style and oodles of imagination and you’re still left with a thoroughly enjoyable experience.