Sleeping Dogs back with bite
IT’S been a rocky four years for the video game Sleeping Dogs.
It’s been renamed, delayed, cancelled, sold, revived, and then renamed again for good measure.
But despite its tumultuous development, this open world game set in modern day Honkers, starring an undercover cop who takes on the Triad single- handedly, has finished up in better shape than I expected.
First and foremost, the core game mechanics are in great shape. The combination of shooting, driving and melee combat is hard to fault.
Everything you can do feels nothing short of an absolute blast to play.
The martial arts- style combat is lightning fast, the gunplay features classic slow- motion shootouts and the driving is some of the finest in any open world game.
Though Hong Kong’s sprawling metropolis is free to roam around in, either on foot or behind the wheel of a vehicle, there are mandatory missions to complete. However, most of these mini challenges aren’t terribly interesting.
The adult narrative and quality voice acting are easily the game’s strongest features and will have you pushing through even the dullest of missions just to watch the next slickly produced cut scene.
Sleeping Dogs also offers hours of bonus side missions. Take part in street racing, join a fight club, try your hand at illegal gambling, even hit a karaoke bar, the choice is yours.
Sprinkling a touch of role- playing elements into the gameplay, experience points can be earnt throughout the game as you slowly build your reputation after each successful mission, and these can be put towards acquiring new skills, and buying items, such as clothing and vehicles too.
Sleeping Dogs doesn’t overthrow the kingpin of seedy gangland open world games, Grand Theft Auto, though it combines all the ingredients from this well- established genre into something that carves out its own unique look and feel.