ALIENS: COLONIAL MARINES
RRP: $ 89.95 ( reviewed on PS3)
REGARDLESS of your taste for the military sci- fi movie genre, few moviegoers would have not seen or at least heard of the popular Aliens franchise dating back to the late ’ 70s.
Its impact on video games has been so influential it’s hard to imagine what we’d all be playing on our consoles in a world that never had Ridley Scott’s masterpiece.
So with this in mind, a true sequel to the seminal film has landed in Aliens: Colonial Marines and it’s one that is high in expectations.
The game delivers all the Alien hallmarks – the motion tracker, dim lighting and terrifying creatures that ooze deadly acid.
But what it doesn’t serve up is great gameplay.
Much of the level design is rigid and cliched, with only a few clever mechanics.
The computer- controlled characters lack any charisma or intelligence – moving around and attacking with sheep- like predictability.
Aiming to give the game some extended life, the levels are designed to be replayed and you receive upgradeable weapons and gear the more times you replay them, but what this core gameplay is so lacking only highlights what the game could have been.
There are some good ideas and intensions on the surface here, but most are lost in the overall haphazardness, which only makes me long for what this could have been in the hands of a different game developer.
Fans should prepare for frustration and heartbreak.