Sunday Tasmanian - Tassie Living - - TECH - Mike Wil­cox Email mike@hy­per­ac­tiveg­


RRP: $ 20 ( re­viewed on PC)

IN A con­gested first- per­son shooter ( FPS) genre laden with Call of Duty clones, it’s re­fresh­ing to ex­pe­ri­ence

ShootMania Storm, a ti­tle that brings com­pet­i­tive PC gam­ing back to its roots.

This on­line- only mul­ti­player run- and­gun shooter has none of the trap­pings of your typ­i­cal FPS.

For­get about end­less choices of up­grade­able weapons and in- game perks. Shootmania Storm is about one thing only, play­ers’ skills.

Suc­cess in this game comes down to your abil­ity to com­pete on a level play­ing field against equally equipped com­peti­tors.

Crafted by the same de­vel­op­ment team be­hind Track­Ma­nia, this shooter shares much in com­mon with its four- wheeled coun­ter­part. The pace is elec­tri­fy­ingly fast, the con­trols are dead easy, and the game­play is sim­ple.

The game fea­tures just three weapons and you don’t get to choose when to use them.

If you’re the creative type, just like in Track­Ma­nia you have at your dis­posal the same map edit­ing tools that the de­vel­op­ers used to cre­ate the game.

Here you can de­sign orig­i­nal maps and de­vise new game modes with unique ob­jec­tives.

And, of course, th­ese can be uploaded and shared with other play­ers.

If you’re ex­pect­ing a Hol­ly­wood script, a charis­matic cast, and re­ward- based pro­gres­sion other than mov­ing up the leader­board, bet­ter look else­where.

Shootmania, in­stead, makes play­ers the heroes, and re­wards only those with skill, de­ter­mi­na­tion and the pa­tience to be­come the best they can be.

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