ALMOST four years in the making,
Star Trek the video game, was originally described as a cross between Uncharted, Metroid Prime and Mass Effect.
A tantalising combination indeed – that is, had it come to fruition.
The idea of a Star Trek video game with excellent controls, an engaging story and an open universe to explore had me anticipating this title from the outset.
And yet what confounds me the most here isn’t how the game’s developer failed to meet such lofty ambitions, but how they don’t seem to have shown any ambition at all.
You begin this misadventure with the choice to play as either Mr Spock or Captain Kirk, with Kirk being a more aggressive, action- orientated character, while Spock is the more cerebral, stealth combatant.
It’s a nice idea, but as with so many other games that claim to offer a choice between action and stealth, the path of action is always the more entertaining option.
While choosing Kirk’s adventure can be best summed up as a tedious shooter, at least very little thought is required, while picking to play as Spock exposes the game’s deepest design fl aws, including clueless enemies, linear level design and unforgivable graphical glitches.
Breaking up the gunplay is the usual set pieces found in this genre, such as ledge climbing, free- falling around hazardous objects and potentially the game’s redeeming feature Starship dog fi ghts.
The trouble is these brief moments lack any depth and are few and far between.