METRO: LAST LIGHT
RRP: $ 69 ( reviewed on PC)
THE sequel to Metro 2033 once again puts players in the sludge-soaked boots of Artyom, a postnuclear survivor in the subterranean tunnels of Russia’s metro system.
The story picks up at the end of the first game, when the infected Dark Ones were eliminated by a missile strike, saddling Artyom with the guilt of wiping out a race that might not have been as evil as believed.
Compared to 2033, Last Light’s story is richer and the world of the Metro is more engaging, a point hammered home by densely populated settlements.
However, the game play has improved almost too much. Ukraine developer 4A Games clearly took on board criticism of 2033, particularly regarding the lack of ammo, domineering computercontrolled characters and the general unbalanced gameplay that put the player at a disadvantage.
While 2033 was at times frustratingly diffi cult, the intensity of feeling like a venerable survivalist was incredible.
In Last Light, much of that sensation is missing. Weapons are more powerful, ammo is plentiful and enemies go down easier while Artyom is tougher to kill.
But the good news is the combat is still tense and fun. Lighting effects are well done, while the high- end visuals are backed by a unique artistic design.
Unfortunately, the visuals are marred by occasional glitches and the game caused my PC to crash more than once.
Last Light isn’t bad, it simply forgot what made 2033 so good.
Those seeking a tougher challenge can buy the downloadable Ranger Mode, which unlocks the highest diffi culty setting – but I think it’s a bit cheeky not including it for free.