DON­KEY KONG COUN­TRY RE­TURNS 3D

Sunday Tasmanian - Tassie Living - - TECH - Mike Wil­cox

THE orig­i­nal Don­key Kong Coun­try Re­turns, for Nin­tendo Wii, re­ally show­cased what a clas­sic 2D plat­former could be on a mod­ern gam­ing sys­tem.

The at­ten­tion to de­tail that went into the over­all de­sign was out­stand­ing.

Now, three years on, Don­key Kong has re­turned, again, only this time in a pocket- friendly ver­sion for Nin­tendo’s hand- held 3DS con­sole.

I won’t deny it would have been nice to see a brand- new DK ad­ven­ture, but, if there was one game I didn’t mind play­ing all over again, it’s this one.

Don­key Kong Coun­try Re­turns 3D is a stylish, plat­form­ing ex­pe­ri­ence based on age- old gam­ing premises that are still fas­ci­nat­ing and, most of all, fun.

On first im­pres­sions you think you’ve seen it all be­fore, to be fair though, it was Nin­tendo’s DK se­ries that in­vented this clas­sic style of game­play.

Un­like Mario’s play­ful­ness and agility, DK’s moves are lum­ber­ing, his at­tacks are slow and his colour­ful world is grounded much more in re­al­ity.

Play­ing as DK is a dif­fer­ent ex­pe­ri­ence to Mario, but de­spite th­ese dif­fer­ences, it still ri­vals the mous­tached mas­ter of plat­form­ing games.

New­com­ers to the se­ries may start off hes­i­tantly, fig­ur­ing out how to travel from pil­lar to vine, but like the rhythm of a jun­gle drum beat, things start to flow smoothly as you come to grips with the sim­ple con­trols.

Un­sur­pris­ingly, this hand- held ver­sion is ev­ery bit as en­joy­able as the orig­i­nal on Wii con­sole, plus you don’t have to wig­gle a mo­tion con­troller any­more.

Whether you played it a few years ago on Wii or not, if you’re a fan of Nin­tendo 3DS you should def­i­nitely add this one to your col­lec­tion.

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