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RRP: $ 47 RES­I­DENT EVIL: REV­E­LA­TIONS ( re­viewed on PC)

Sunday Tasmanian - Tassie Living - - TECH - Mike Wil­cox mike@ hy­per­ac­tiveg­ames. com

WEDGED be­tween Res­i­dent Evil 4 and 5, Rev­e­la­tions orig­i­nally sur­faced last year as an ex­clu­sive ti­tle for the Nin­tendo 3DS.

This well- re­ceived in­stal­ment in the long- run­ning sur­vival hor­ror fran­chise saw a re­turn to the se­ries’ roots, by putting the fo­cus back on puz­zle solv­ing and ex­plo­ration.

Bet­ter late than never, the game’s de­vel­oper, Cap­com, has re­leased a high- def­i­ni­tion ver­sion for home con­soles and PC – and it packs in plenty of ex­tra con­tent.

For starters, the en­e­mies have been moved to dif­fer­ent lo­ca­tions, so even if you com­pleted the 3DS ver­sion, you still risk get­ting mauled by that zom­bie you didn’t see com­ing.

Sec­ond, Cap­com added some ex­tra char­ac­ters to the co- op­er­a­tive Raid Mode, one of which is an en­emy boss from the game it­self.

There is also a new en­emy class, help­ing spice up the va­ri­ety of crea­tures you face.

On top of th­ese im­prove­ments, the game­play has been tight­ened. And all of this has been ac­com­plished with­out tak­ing any­thing away from the orig­i­nal game.

The Raid Mode, which is the game’s high­light, has seen the most im­prove­ments, with a mix of old and new con­tent.

What hasn’t changed, un­for­tu­nately, is the atro­cious sto­ry­line, the un­chal­leng­ing op­po­nents and the over­sized gam­ing world that is easy to get lost in.

Re­gard­less of new con­tent, tweaks and pol­ished vi­su­als, this is still the same Rev­e­la­tions re­leased more then a year ago. If you’ve owned it and fin­ished it on 3DS, you need to ask your­self if it’s worth buy­ing again.

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