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Sunday Tasmanian - Tassie Living - - TECH - Mike Wil­cox Email mike@ hy­per­ac­tiveg­ames. com

THE in­no­va­tive fu­sion of hit movies and the Lego uni­verse into video games, has been noth­ing short of a crit­i­cal suc­cess, and as the say­ing goes, if it isn’t bro­ken, let’s crank out an­other one.

This se­quel to the best­selling ti­tle in the se­ries to date, Lego Bat­man, trans­ports you back to the blocky con­fines of Gotham City. Like the orig­i­nal, rather than a story based on a re­cent block­buster movie, this has been penned es­pe­cially for the game.

The ad­ven­ture is en­ter­tain­ing on a whole new level as the cast of char­ac­ters have all been given voices for the first time, mak­ing it eas­ier to fol­low the plot than in the past. The voice act­ing is suit­ably over the top, but hardly out of place in game.

The early stages of the game have you ca­vort­ing around as the Caped Crusader and his side­kick.

Soon enough though, you col­lect other playable char­ac­ters from the DC uni­verse, in­clud­ing Su­per­man, Green Lantern and The Flash. In to­tal there are 50 su­per heroes to un­lock and run amok as. In ad­di­tion to switch­ing be­tween heroes, you’ll also need to don a va­ri­ety of cos­tumes with spe­cial abil­i­ties in or­der to solve many of the puzzles, plus jump be­hind the wheel of sev­eral bat ve­hi­cles.

Th­ese, plus a hand­ful of gad­gets, can be used in the new open world en­vi­ron­ment, which is the game’s big­gest in­no­va­tion. Here you’re en­cour­aged to roam freely around Gotham City look­ing for col­lecta­bles and hid­den ob­jects while tak­ing a break from the set mis­sions.

De­spite a list of wel­come new ad­di­tions, Lego Bat­man 2’ s ac­tion doesn’t stray far from the fran­chise’s for­mula, which I’m sure fans won’t mind, though I look for­ward to a shake- up of things in the next re­lease.

LEGO BAT­MAN 2: DC SU­PER HEROES

RRP: $ 59

( Re­viewed on Nin­tendo Wii U)

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