RRP: $ 59 ( re­viewed on 3DS)

Sunday Tasmanian - Tassie Living - - TECH - Mike Wil­cox Email mike@ hy­per­ac­tiveg­ames. com

FROM the open­ing scenes of Luigi’s long- awaited spooky se­quel, it’s clear de­vel­oper Next Level Games has lav­ished at­ten­tion and de­tail into ev­ery eerie nook and cranny.

The im­pres­sive open­ing video sets up the main story and th­ese high pro­duc­tion val­ues don’t let up un­til to the clos­ing cred­its.

Luigi’s Man­sion 2 com­bines the fa­mil­iar ex­plo­ration and ad­ven­ture of the orig­i­nal GameCube game, re­leased more than a decade ago, with oo­dles of orig­i­nal­ity and in­ge­nious game­play.

The game’s ac­tion ad­ven­ture struc­ture is not un­like that found in the fa­ther of all plat­form­ers, Mario 64, by fea­tur­ing a se­ries of key lo­ca­tions to visit, each with a group of tasks to com­plete be­fore you can move on.

Ex­am­in­ing a dusty old crypt, chas­ing a para­nor­mal pooch and nav­i­gat­ing the in­nards of a huge tree are just some ex­am­ples of orig­i­nal­ity I’ve fallen in love with in Nin­tendo’s Mario games.

Few gad­gets in the gam­ing sphere pro­vide the en­ter­tain­ing va­ri­ety of uses of Luigi’s trusty Polter­gust 5000.

Why just in­hale spooky en­e­mies, when you can pull off ta­ble cloths with­out mov­ing the cut­lery, un­ravel mummified bod­ies and blow up bal­loons to float over crevasses.

It’s this spe­cial house­hold ap­pli­ance that gives the game am­ple va­ri­ety, thanks to some en­ter­tain­ing puzzles de­signed to test your grey mat­ter.

The game’s true star, how­ever, is the green clothed plumber, show­cased through out­stand­ing 3D vi­su­als and a con­vinc­ing voice- over ac­tor.

Luigi’s char­ac­ter is full of charm, whether hum­ming play­fully along to the game’s theme tune, or tip­toe­ing ner­vously through creepy cor­ri­dors, or tack­ling the ghostly in­hab­i­tants of each man­sion.

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