Sunday Tasmanian - Tassie Living - - TECH - Mike Wil­cox Email mike@ hy­per­ac­tiveg­ames. com


RRP: $ 89 ( re­viewed on PS3)

THIS lat­est re­lease from famed de­vel­oper Naughty Dog uses the ad­ven­ture for­mula it so mas­ter­fully cre­ated in its ac­claimed Un­charted se­ries, and who could blame them re­ally?

Ac­tion takes place in a world brought to its knees by a deadly dis­ease that turns peo­ple into blood­thirsty ma­ni­acs.

You play as Joel, a reg­u­lar guy try­ing to make ends meet in this apoc­a­lyp­tic world, when he is asked to help smug­gle a teenage girl across Amer­ica, which ob­vi­ously isn’t go­ing to be easy given the cir­cum­stances.

Strict nightly cur­fews are in place and the world is al­most aban­doned, with the few peo­ple left ei­ther dou­ble- cross­ing you or, worse, try­ing to make a meal of you.

Games set in zom­bie- filled, postapoc­a­lyp­tic worlds has been done be­fore, but The Last of Us man­ages to breathe fresh life and au­then­tic­ity into the theme.

You’ll walk into aban­doned build­ings re­veal­ing clear traces of the strug­gle the in­hab­i­tants must have faced.

When en­gag­ing oth­ers in con­ver­sa­tion you get a real sense of the ten­sion and lack of trust ev­ery­one has for one an­other.

The Last of Us isn’t per­fect. There are vis­ual glitches here and there, te­dious puz­zle fillers, un­clear ob­jec­tives, and oc­ca­sional down­time.

How­ever, th­ese are eclipsed by stel­lar sto­ry­telling and voice act­ing, Hol­ly­wood­style pre­sen­ta­tion, and game­play that will keep you en­gaged un­til the cred­its roll.

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