COMPANY OF HEROES 2
RRP: $ 59 ( REVIEWED ON PC)
BACK in 2006, the original
Company of Heroes introduced a refreshing spin on realtime strategy games, placing the emphasis on platoons rather than individual soldiers, as well as retreats, reinforcements and cover tactics.
This anticipated sequel adds meaningful new elements to the series, including an unforgiving Russian winter and other new environmental challenges.
At its core, Company of Heroes 2 is about “less is more”. Rather than the mass production of single soldiers, you control several units consisting of a handful of troops with specifi c skills.
Gameplay revolves around unit placement and, more importantly, their fi eld of fi re, as where the direction units are facing is equally as important as where they are placed.
The environment also plays a key tactical role. Infantry units rely on cover for protection and new to the game is the TruSight feature, where lines of sight are realistically blocked by the environment, so you’re limited to seeing what your units see from the ground.
The middle slice of the story campaign is defi ned by the bitter soviet winter, which also provides major gameplay implications such as soldiers being vulnerable in deadly blizzards, which forces you to fi nd them warmth in shelters or building fi res.
While newcomers to the series will earn their military strips in the singleplayer campaign and theatre of war modes, the main appeal and longevity of the game lies in its multiplayer modes.
Company of Heroes 2 potentially offers hours of wartime entertainment with its thrilling multiplayer experience.
If only it took the time to explain how best to master this mode, in particular the order in which you need to construct things. You only need to build one or two units in the wrong order, and you’re unlikely to win.
Some minor issues aside, with wayward computer- controlled troops, inconsistent visuals, and the lack of a tutorial, Company of Heroes 2 remains a worthy successor to the original game.