Sunday Tasmanian - Tassie Living - - TECH - Mike Wil­cox Email mike@hy­per­ac­tiveg­


RRP: $ 59 ( re­viewed on Nin­tendo Wii U)

WITH the ar­rival of Pik­min 3 comes proof that Nin­tendo can still pro­duce top- notch games that don’t star Mario or Zelda.

It may not be the most pol­ished ti­tle they’ve de­liv­ered, though it’s a re­fresh­ing ex­pe­ri­ence in this era of copy­cat games.

In sim­i­lar fash­ion to the pre­vi­ous two ti­tles in the se­ries, the ac­tion in Pik­min 3 kicks off af­ter crash- land­ing your space­ship on a strange planet, where­upon you em­ploy the ser­vices of tiny plant- like crea­tures called Pik­min to help you col­lect fruit and take down en­e­mies.

Ex­pand­ing on the ear­lier games, you now have three lead char­ac­ters to man­age, who can each com­mand up to 100 Pik­min at once.

The game also in­tro­duces two new types of Pik­min – one that can fly and one made from rock.

Pik­min 3 is a part- strat­egy, part­puz­zle game. Whether you’re up against an en­emy or an ob­sta­cle, ev­ery en­counter in the game is about fig­ur­ing out how to best use the var­i­ous Pik­min to solve each chal­lenge.

Along­side the story cam­paign are some co- op­er­a­tive mul­ti­player modes, al­though it is dis­ap­point­ing that no mul­ti­player mode sup­ports on­line play.

That aside, Pik­min 3 is charm­ing, unique and a darn good rea­son to pick up a Nin­tendo Wii U con­sole.

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