RRP: $ 55 ( Reviewed on PS Vita)
WHILE lingering in sales lately, Sony’s PlayStation Vita remains the most powerful handheld games console on the market.
Its core gaming features and sheer power make it the ideal platform for firstperson shooters, however, the offerings to date have been lacklustre. Until now.
Killzone Mercenary weighs in as the defi nitive portable gaming shooter.
Taking place between the events in the franchise’s fi rst and second games, here you step into the boots of a mercenary gun- for- hire who accepts contract work from both warring sides, the ISA and the Helghast.
This the fi rst Killzone game that places you in a neutral position, offering the chance to fi ght for both sides of the ongoing confl ict.
The whole game revolves around completing contracts for a fee, and every mission you successfully complete earns you cash, which you can splash out on new weapons and equipment.
You’ll eventually amass a decent armoury of toys to play with and before each mission you can customise the load out to suit the upcoming contract.
The story eventually does dive deeper than repetitive contract work, when a routine missions goes pear shaped, which I’ll leave for you to fi nd out the unexpected outcome.
While the main campaign is short, the missions offer plenty of replay.
There are varying diffi culty settings, and adjustable conditions. Each contract can be played decision, covert, or demolition style, giving you a specifi c list of requirements to be met.
Multiplayer is a big part of Mercenary, and for the most part it’s challenging and entertaining.
The match- ups are four verses fours, and there are three modes to select from, including free- for- all and team death- matches, plus the Warzone objective based mode.
This is one gorgeous looking Killzone game that also plays as well as its console counterparts.
One thing that Mercenary can boast that many other shooters can’t, is that you can play it anywhere, anytime the mood takes you.