SONIC: LOST WORLD
RRP: $ 79 ( Reviewed on Nintendo Wii U)
SONIC: Lost World is at its best when it isn’t trying so hard to be a traditional Sonic the Hedgehog video game.
This long- running Sega franchise has a proclivity for living in the past, which is a shame because there is evidence in Lost World of what a modern Sonic game might look like – if it was done right, that is. This time around, the much- loved gaming mascot goes on an adventure that is part 3D platforming and part classic 2D side- scrolling.
The early stages are fast- paced and filled with branching paths, hidden locations and a vivid cartoon pallet of colours. However, things gradually slow down and the fun is spoiled by frustrating difficulty spikes and tedious 2D level design, which culminate in one of the most maddening series of boss battle fights I’ve endured for some time.
The game’s 3D stages are noticeably more impressive than the 2D stages.
The former’s floating landscapes flaunt the game’s beautiful art direction and flex the Nintendo console’s graphical power, while the 2D stages feel claustrophobic and look uninspiring.
Success inevitably comes from trial and error and plenty of patience, as you aim to memorise all the death- traps sprinkled throughout the game.
I was also hoping for some innovative uses for the Wii- U’s unique GamePad controller, but sections of the game that require tapping a finger on the touchscreen using the accelerometer by tilting the controller felt forced and took away from the frantic pace of the core gameplay.
It’s disappointing because Sonic: Lost World features an excellent soundtrack, eye- catching visuals and a colourful cast of villains and heroes.