BE­YOND TWO SOULS

Sunday Tasmanian - Tassie Living - - TECH - Mike Wilcox Email mike@ hy­per­ac­tiveg­ames. com

QUAN­TIC Dream’s lat­est game Be­yond Two Souls de­liv­ers a heart­felt story about a girl with a strange gift and fea­tures the ex­cep­tional voice act­ing and vis­ual like­nesses of ac­tors Ellen Page and Willem Dafoe.

You play as Jodie, who, since birth, has been teth­ered to a spirit be­ing.

They don’t al­ways get along, how­ever. You wit­ness the bond be­tween them de­velop and dur­ing cer­tain stages it’s pos­si­ble to play as the spirit.

You and a friend can also con­trol both of them si­mul­ta­ne­ously in the game’s co- op­er­a­tive mode.

As the story evolves, you jump back and forth in Jodie’s time line, ex­pe­ri­enc­ing events dur­ing var­i­ous stages of her life, each of them re­veal­ing how cer­tain things came to be and why she is the way she is.

While Jodie can’t di­rectly con­trol her spirit fol­lower, he can’t stray too far and as they grow close to one another he lis­tens to her more, at least for the most part.

Two Souls’ story, al­beit con­fus­ing and dis­jointed at times due to the fre­quent time shift­ing, is defi nitely the high­light, and con­trol­ling how it plays out is the game’s main ap­peal. The de­ci­sions you’re asked to make and your suc­cess or fail­ure in cer­tain tasks feel like they im­pact the di­rec­tion of the story and ul­ti­mately the way it ends.

The ac­tual the game­play how­ever, will no doubt di­vide most gamers.

Like the de­vel­oper’s pre­vi­ous game, Heavy Rain, much of the ac­tion is fi lled with lengthy scripted cut scenes re­quir­ing you to trig­ger cer­tain events with sim­ple ac­tions on the con­troller.

Ul­ti­mately Two Souls is about the story and ex­pe­ri­enc­ing Jodie’s life as it plays out.

The game­play is un­der­whelm­ing at best, but that’s not the main at­trac­tion.

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