CALL OF DUTY: GHOSTS
RRP: $ 89 ( Reviewed on PlayStation 3)
AS AN admirer of this long- running hit series from the beginning, I couldn’t help feel a sense of deja vu as I experienced its trademark dazzling cut scenes, far- fetched conspiracy- littered plot and boundless rounds of ammunition to unload.
While the franchise’s main story campaigns have never been its greatest strength, Ghosts is a step back from last year’s Black Ops II.
Sure, it has some noteworthy moments, such as an underwater and outer space mission, though overall the plot is neither compelling nor properly explained, and serves little more than a cue to shoot bad guys.
On the bright side, there is no shortage of impressive moments that give the main single- player campaign a truly cinematic edge.
Ghosts’ gameplay is both thrilling and disappointing.
On the plus side it is as solid as ever, offering fl uid, responsive, and precise control over your character’s movement.
As refi ned as it is, however, it’s lacking any redeeming new features.
Regardless of its lack of innovation, the one thing that will undoubtedly draw players back again and again is the online multiplayer mode.
There are all new combat maps to memorise inside and out, along with new and fan- favourite game modes.
One of my favourite new additions to the killstreak rewards system is the guard dog, Riley, which features in the main story and packs a nasty bite.
The extinction mode, where your aim is to fend off wave upon wave of enemies, adds depth, replay ability, and a refreshing alien- invasion fl avour to the overall mix. Ghosts isn’t the crowning jewel in the
Call of Duty series, nor is it to be missed by fans. It simply treads all too familiar turf, rather than breaking new ground.