CALL OF DUTY: GHOSTS

Sunday Tasmanian - Tassie Living - - TECH - Mike Wilcox Email mike@ hy­per­ac­tiveg­ames. com

RRP: $ 89 ( Re­viewed on PlayS­ta­tion 3)

AS AN ad­mirer of this long- run­ning hit se­ries from the be­gin­ning, I couldn’t help feel a sense of deja vu as I ex­pe­ri­enced its trade­mark daz­zling cut scenes, far- fetched con­spir­acy- lit­tered plot and bound­less rounds of am­mu­ni­tion to un­load.

While the fran­chise’s main story cam­paigns have never been its great­est strength, Ghosts is a step back from last year’s Black Ops II.

Sure, it has some note­wor­thy mo­ments, such as an un­der­wa­ter and outer space mis­sion, though over­all the plot is nei­ther com­pelling nor prop­erly ex­plained, and serves lit­tle more than a cue to shoot bad guys.

On the bright side, there is no short­age of im­pres­sive mo­ments that give the main sin­gle- player cam­paign a truly cin­e­matic edge.

Ghosts’ game­play is both thrilling and dis­ap­point­ing.

On the plus side it is as solid as ever, of­fer­ing fl uid, re­spon­sive, and pre­cise con­trol over your char­ac­ter’s move­ment.

As refi ned as it is, how­ever, it’s lack­ing any re­deem­ing new fea­tures.

Re­gard­less of its lack of in­no­va­tion, the one thing that will un­doubt­edly draw play­ers back again and again is the online mul­ti­player mode.

There are all new com­bat maps to mem­o­rise in­side and out, along with new and fan- favourite game modes.

One of my favourite new ad­di­tions to the kill­streak re­wards sys­tem is the guard dog, Ri­ley, which fea­tures in the main story and packs a nasty bite.

The ex­tinc­tion mode, where your aim is to fend off wave upon wave of en­e­mies, adds depth, re­play abil­ity, and a re­fresh­ing alien- invasion fl avour to the over­all mix. Ghosts isn’t the crown­ing jewel in the

Call of Duty se­ries, nor is it to be missed by fans. It sim­ply treads all too fa­mil­iar turf, rather than break­ing new ground.

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