DEAD RIS­ING 3

RRP: $ 89 ( re­viewed on Xbox One)

Sunday Tasmanian - Tassie Living - - TECH -

LIKE the movies, zom­bie games ap­peal to a se­lect sec­tion of the mar­ket. If you’re pre­pared to leave your in­tel­lect at the door and go in know­ing you’re about to ex­pe­ri­ence ridicu­lous­ness on a whole new level, you’re in for a treat.

Dead Ris­ing 3 does a great job of get­ting you straight into the ac­tion.

You’re tasked with tak­ing Nick Ramos across a high­way scat­tered with man­gled cars and a crashed plane. Bet­ter yet, the sheer vol­ume of an­i­mated zom­bies fill­ing ev­ery inch of the screen re­ally show­cases the power of the new Xbox One con­sole.

As you ex­plore the game’s city of Los Per­di­dos, you are re­warded for keep­ing your eyes open. You’ll come across weapon blue­prints, and craft­ing new cre­ations en­sures you’ll never know what con­trap­tion you’ll con­struct next.

There’s also a vast ar­ray of hi­lar­i­ous ob­jects that can be used as weapons, so you won’t stick with the same ob­ject for too long. Weapon lock­ers dot­ted around the city also of­fer ac­cess to your favourite cre­ations.

Un­for­tu­nately, the same level of sat­is­fac­tion can’t be said for driv­ing ve­hi­cles in the game. They han­dle like sloth­ful mil­i­tary tanks and make the lengthy driv­ing stages a frus­trat­ing ride.

Ad­di­tional quests crop up through­out, fea­tur­ing the fa­mil­iar Dead Ris­ing count­down timer, so they dis­ap­pear for good if you don’t ini­ti­ate them in time.

Dead Ris­ing 3 doesn’t stray from the foun­da­tions on which the fran­chise is built and it may not be the crown­ing gem in the Xbox One li­brary of launch ti­tles, but there have never been so many cre­ative ways to take down an army of the un­dead.

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