This hand is from the final round of a recent teams game. The auction was quite varied depending on the range of 1NT opening being played. When the range was 12- 14, North was not tempted to go beyond 3NT. When the range was 14- 16, North was often tempted to bid slam. Some bid it directly as my partner did but bidding a quantitative 4NT is better. It should be clear that it is quantitative since no suit has been bid. The lead was the 6D. Being a high spot this suggests that no honour is held in the suit and West would play the 7D next to suggest an odd number. Declarer correctly counted the top tricks as one spade, one heart, three diamonds and three clubs. The options for extra tricks were two or three more spade tricks depending on the finesse; one more club trick if they were 3- 2 or the jack came down early and one more heart trick if West held the king. Declarer has to try and combine all these chances. The club option should be tried last since it does not involve losing the lead. The spade option is first since it offers the most extra tricks. So declarer wins the diamond trick in hand and tries the spade finesse. This might need to be taken three times so we start with a high card. There is a wrinkle here. If you start with the 10S, West will usually let it run to partner’s hoped- for jack. When the 10 wins, declarer continues with the jack but, when it is covered, finds the lead in the wrong hand for the heart play unless the ace of clubs is used and this gives up on one of the 4- 1 splits. In a position like this, it is correct to lead the jack to attract the cover with the king and wrong to lead the 10. When the jack is covered, you can return to hand with the 10S and try a heart to the queen before falling back on the clubs. You might easily not get four club tricks here if you don’t play the KQC first and there is no obvious reason why you should do this. If the spade finesse fails, you will go down but then there is no route to 12 tricks in this indifferent slam.