TI­TAN­FALL

RRP: $ 99 ( re­viewed on PC)

Sunday Tasmanian - Tassie Living - - TECH - Mike Wil­cox Email mike@hy­per­ac­tiveg­ames.com

GI­ANT mech­a­nised mil­i­tary walk­ers, an ar­se­nal of fu­tur­is­tic weapons, and high- speed park­our abil­i­ties – Ti­tan­fall has it all.

This de­but ti­tle from de­vel­oper, Respawn, is one of this most highly an­tic­i­pated video games of the year, and it doesn’t dis­ap­point. Un­like most fi rst- per­son shoot­ers,

Ti­tan­fall is playable on­line only, and doesn’t in­clude the usual sin­gle- player cam­paign.

A story mode is avail­able, but this isn’t the game’s strong­est sell­ing point.

The tu­to­rial, on the other hand, is one of the best I’ve seen.

Each match sees two teams of six play­ers hit the on­line bat­tlefi eld along with a hand­ful of com­puter- con­trolled soldiers, and depend­ing on the type of match, there are dif­fer­ent ob­jec­tives and out­comes re­quired.

The start of each round sees all play­ers set out on foot, where they have the speed and agility to nav­i­gate through build­ings, un­der­ground tun­nels, and even use park­our moves to run along walls and across rooftops.

Then af­ter a cer­tain amount of time, each player can call in their Ti­tan. These heav­ily ar­moured me­chan­i­cal walk­ers can be pi­loted by play­ers or op­er­ate au­tonomously, and al­though they are harder to take down, they move slower and are limited in where they can go.

This abil­ity to switch be­tween nim­ble foot soldiers and deadly gi­ant mechs brings a re­fresh­ing spin on the tra­di­tional fi rst- per­son shooter genre.

Ti­tan­fall has skimped in a few ar­eas. The game cur­rently only of­fers a dozen or so maps, it lacks weapon cus­tomi­sa­tion op­tions, and it would be neat if play­ers could per­son­alise the look of their mechs. Reach­ing the game’s high­est rank­ing of 50 is also far too easy, even for new­com­ers.

But on a whole, Ti­tan­fall is one of the best games re­leased this year.

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