RRP: $ 99 ( reviewed on PC)
GIANT mechanised military walkers, an arsenal of futuristic weapons, and high- speed parkour abilities – Titanfall has it all.
This debut title from developer, Respawn, is one of this most highly anticipated video games of the year, and it doesn’t disappoint. Unlike most fi rst- person shooters,
Titanfall is playable online only, and doesn’t include the usual single- player campaign.
A story mode is available, but this isn’t the game’s strongest selling point.
The tutorial, on the other hand, is one of the best I’ve seen.
Each match sees two teams of six players hit the online battlefi eld along with a handful of computer- controlled soldiers, and depending on the type of match, there are different objectives and outcomes required.
The start of each round sees all players set out on foot, where they have the speed and agility to navigate through buildings, underground tunnels, and even use parkour moves to run along walls and across rooftops.
Then after a certain amount of time, each player can call in their Titan. These heavily armoured mechanical walkers can be piloted by players or operate autonomously, and although they are harder to take down, they move slower and are limited in where they can go.
This ability to switch between nimble foot soldiers and deadly giant mechs brings a refreshing spin on the traditional fi rst- person shooter genre.
Titanfall has skimped in a few areas. The game currently only offers a dozen or so maps, it lacks weapon customisation options, and it would be neat if players could personalise the look of their mechs. Reaching the game’s highest ranking of 50 is also far too easy, even for newcomers.
But on a whole, Titanfall is one of the best games released this year.