SOUTH PARK: THE STICK OF TRUTH
RRP: $ 89 ( reviewed on PS3)
Imust admit, following a poor track record of licensed games, I held little hope for this new South Park game.
Stick of Truth isn’t perfect, but it’s a solid role- playing game and arguably one of the funniest games of all time.
In this all- new story, South Park’s ratbag lads are playing elves versus humans in a fantasy, live- action roleplaying game. In short, lore has it he whom holds the sacred Stick of Truth controls the universe, so everyone wants to get their hands on it.
The game’s script is as sharp and witty as any of the TV episodes, with the usual inappropriate digs at everything from society to video gaming.
You start out by creating and customising a character based on any of the main characters and from there the game does everything to make you feel you’re part of the neighbourhood.
As the game progresses, you’ll meet and talk with almost every other character in South Park.
As a turn- based game, play swaps back and forth between allies and enemies. Each ally can use one item and perform one attack per turn. Attacks can be melee, ranged, magic or summons.
Rather than a simple button press, each attack has its own on- screen actions that must be well timed to execute the move successfully.
Defending is just as active, requiring similar timed actions to decrease the damage.
Completing missions, hunting through the environment, or simply visiting shops throughout the kingdom, you’ll gain new outfi ts. Mixing and matching items is not just for cosmetic benefi ts either – they enhance your character’s abilities in combat.
Stick of Truth isn’t aimed at veteran role- playing gamers, but it hasn’t been dumbed down for the masses. It manages to cleverly combine one of the pop culture success stories of this era with a well- established video- game genre in a way nobody saw coming.