RRP: $ 89 ( Reviewed on PlayStation 3)
HERALDING from the stable of Codemasters, one of the world’s most respected car- racing game developers, GRID Autosport is the latest instalment in the studio’s esteemed list of high- octane offerings.
While the core gameplay will feel familiar to fans of the GRID series, the reappearance of the in- car camera angles, the deeper driving customisation and vehicle tuning options, and expanded race types are all welcome additions.
From the minute you hop behind the wheel of any one of the 80 unlockable cars, there is a key difference to last year’s GRID 2.
Forgoing the predecessor’s arcade racing style, this is a full racing simulator, allowing you to drive the way you want – from having multiple choices to view the action while racing, to increasing the difficulty level by turning on and off settings such as vehicle damage, ABS brakes, stability, and traction assist.
The driving controls feel more polished this year, with skilled driving manoeuvres being rewarded while sloppy over- steering and high- speed knocks and bumps with other cars result in losing precious seconds on the race clock. Where Autosport goes deeper than
GRID games before it is the new XP levelling system across all five racing disciplines.
Accessing new levels of this experience- based system, you’ll progressively unlock new race circuits, teams, sponsors and other race enhancing features.
This is a clever, objective- driven system that rewards drivers who stick to a plan and stay focused.
I like how the camera pans to your rival at the start of each race, highlighting the car on the grid you need to keep in your sights throughout the race.
Another tactical feature I enjoyed was being able to tell your team’s other driver to either act aggressively or defensively to help out in certain situations.
Even though it has snubbed the latest generation of consoles after last year’s mediocre racer, the GRID series has still clawed back in pole position as one of this year best simulation racers.