Get hands on with emerg­ing tech

TECHLIFE’S PRAC­TI­CAL MONTHLY ROUND-UP OF ALL THE LAT­EST VIRTUALAND AUG­MENTED-RE­AL­ITY APPS AND EX­PE­RI­ENCES, ALONG­SIDE NEW AI-DRIVEN BOTS AND OTHER USE­FUL TOOLS.

TechLife Australia - - WELCOME - [ JOEL BURGESS ]

WITH THE FIRST Ocu­lus Rifts ar­riv­ing on Aus­tralian shores around the start of April last year and HTC’s Vive, Sony’s PSVR, Google’s Day­dream and OSVR all soon fol­low­ing suit, 2016 is un­doubt­edly the year vir­tual re­al­ity (proper) ar­rived — and based on the geopo­lit­i­cal cli­mate, we couldn’t think of a bet­ter year to have in­tro­duced an ad­di­tional re­al­ity to escape to. In ad­di­tion to that hastily-con­structed VR land­scape, we’ve also seen the rise of aug­mented re­al­ity, cen­tring around the of­fi­cial global re­lease of Mi­crosoft’s HoloLens head­set and the as­tound­ingly-pop­u­lar de­but of main­stream AR smart­phone apps like Pokémon GO, which showed the un­tapped po­ten­tial of a mixed phys­i­cal-and-dig­i­tal-re­al­ity. As Google re­shapes the Play Store amongst fears that smart­phone apps have reached sat­u­ra­tion point, many are hail­ing ‘bots’ (or AI ap­pli­ca­tions that you in­ter­act with via lan­guage) as the con­ve­nient and spe­cialised fu­ture of the ‘app’. These emerg­ing ar­eas of tech­nol­ogy are all poised to be­come the sta­ples of to­mor­row, so if you’re as keen as us to be ahead of the bell-curve, then there’s plenty of cut­ting-edge tech here to drag you away from the phys­i­cal re­al­ity.

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