TYPO IN ALIENS: COLO­NIAL MARINES CODE MAY EX­PLAIN DODGY AI

BUT DOESN’T RE­DEEM THE GAME EN­TIRELY.

TechLife Australia - - DISCOVER -

Five years af­ter the game was re­leased, a dis­cov­ery in one of the game’s .INI files could go some way to ex­plain­ing why

Aliens: Colo­nial Marines’ AI was so, well, crap. Poster Jig­glesBunny on gam­ing fo­rum Re­setera first re­vealed the typo — a rogue ‘a’ in some code — and the­o­rised that it was this tiny mis­take that could have caused the dodgy AI. This turned out to be only par­tially cor­rect — with the cor­rec­tion made prov­ing to im­prove the AI’s be­hav­iour a lit­tle bit — but was enough to prompt de­vel­oper Gear­box to post a job ad for a Pro­gram­ming Copy Edi­tor to hope­fully pre­vent this from hap­pen­ing again. Any­one look­ing for a job?

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