TechLife Australia - - DISCOVER - [ CRAIG GRANNELL ]

DIS­SEM­BLER IS A MATCH-THREE game with a dif­fer­ence. In­stead of pre­sent­ing you with a wall of gems that’s re­plen­ished when you make matches, Dis­sem­bler lev­els are akin to mod­ern art — ab­stract cre­ations com­pris­ing coloured tiles. You still swap two el­e­ments to try and match three (or more), but here, matches van­ish. The idea is to end up with a blank can­vas. At first, this is easy, but Dis­sem­bler soon serves up chal­lenges where you end up iso­lat­ing tiles un­less you’re very care­ful.

This shifts the game more heav­ily into strate­gic puz­zling ter­ri­tory, and it’s all the bet­ter for it. You’ll feel like the smartest per­son around on fig­ur­ing out the pre­cise se­quence of moves to clear the later lev­els. One of the best things about this puz­zler is that, while there is a de­gree of chal­lenge, there’s an undo abil­ity that you don’t get pe­nalised for us­ing over and over again. There are a few dif­fer­ent modes to play around with but you’ll prob­a­bly spend most of your time in Puz­zles Mode. And even when you’ve fin­ished them all, there’s a Daily Puzzle (six per day, each in­creas­ing in dif­fi­culty) and In­fi­nite Mode to keep you oc­cu­pied. In­fi­nite mode ac­tu­ally has two dif­fi­culty set­tings, en­cour­ag­ing you to bet­ter your­self. It’s had a cou­ple of updates since its ini­tial re­lease, too, which means it’s a lot more stream­lined now than it was at launch.

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