Ally McLean, 25

The Australian Women's Weekly - - Scholarship -


Ally McLean’s pas­sion is mak­ing emo­tional, im­mer­sive video games. Half the peo­ple who play games are women, but in Australia, only about 14 per cent of the peo­ple cre­at­ing games are women. “This needs to change,” she says.

She is work­ing to abol­ish the ex­pe­ri­ence of be­ing the only woman in the room so the next wave of fe­male game-cre­at­ing rev­o­lu­tion­ar­ies can pi­o­neer emo­tion­ally in­tel­li­gent games that fos­ter greater em­pa­thy, com­mu­ni­ca­tion and un­der­stand­ing.

In or­der to do this, Ally founded a men­tor­ship pro­gram called The Work­ing Lunch, to con­nect women at the start of their ca­reers with men­tors who can guide and sup­port them. The judges were im­pressed with Ally’s prac­ti­cal ap­proach to cre­at­ing real change in a male-dom­i­nated in­dus­try.

“Women can learn how to tell their sto­ries, and that’s what’s ex­cit­ing about be­ing a games de­vel­oper at the moment, the walls are break­ing down,” Ally says.

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