Game on for women

The Courier-Mail - Career One - - Tertiary -

THERE’S never been a bet­ter time for women to sign up for a ca­reer in gam­ing with more than half of the gam­ing pop­u­la­tion es­ti­mated to be fe­male, and the games in­dus­try pro­jected to be the fastest grow­ing con­sumer mar­ket in Aus­tralia.

“While fe­male game de­vel­op­ers have dou­bled in num­bers since 2009, there’s no hid­ing the fact that male de­sign­ers and de­vel­op­ers have pre­vi­ously dom­i­nated the games in­dus­try in Aus­tralia and around the world,” SAE Cre­ative Me­dia In­sti­tute’s Dr Christy Dena says. “The tide is shift­ing and it’s such an ex­cit­ing time to be in­volved in gam­ing as a woman.

“Women are form­ing their own suc­cess­ful teams, such as the all­women games com­pany, Smith­soft, in Bris­bane.

As well as fo­cus­ing on re­cruit­ing more fe­male games stu­dents, SAE teaches stu­dents how to de­sign and make games that are more ac­ces­si­ble to peo­ple of all gen­ders, sex­u­al­i­ties and cul­tural back­grounds as well as those with spe­cial needs.

YOUR MOVE:

SAE’s chair of the Games Pro­gram Com­mit­tee, Dr Christy Dena, left.

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