STAND­ING THE TEST OF TIME

Townsville Bulletin - Townsville Eye - - Fea­ture -

Ilove see­ing clas­sics en­dure. I also love when a beloved game makes a come­back. Af­ter years of quiet, not even the death of Spell­bound En­ter­tain­ment can hold down the re­turn of the Des­per­a­dos se­ries.

The orig­i­nal game from 18 years ago was pop­u­larised by its top-down stealth/tac­tics set in the back­drop of the Amer­i­can spaghetti west­erns.

Any con­cern I had of a new de­vel­oper on the task was brief, with Mim­imi Pro­duc­tions tak­ing on the pro­ject.

Af­ter the hugely suc­cess­ful Shadow Tac­tics: Blades of the Shogun, Mim­imi is per­fect for the job given that this was in many ways a spir­i­tual suc­ces­sor to the tra­di­tional game­play of Des­per­a­dos.

While ex­cited, I’m also not sur­prised to find that game de­vel­op­ers are look­ing to the past for what was great in gam­ing.

Some­times a win­ning for­mula stands the test of time, much in the same way this year’s Spider-Man game should be thank­ful for Arkham City.

Next year’s Des­per­a­dos 3 puts you back in the shoes of bounty hunter John Cooper, form­ing a new team of cow­boys to sneak through an­other ad­ven­ture in the Wild West.

Bet­ter tech­nol­ogy al­lows for larger, more de­tailed ar­eas.

Each level is set in large open maps where your pro­gres­sion must be puz­zled out through stealth and skills unique to each mem­ber of John’s gang.

This isn’t the type of game where you can charge in kick­ing and scream­ing.

From what we’ve been shown so far, the clas­sic feel re­mains for a new gen­er­a­tion.

has made a come­back.

Des­per­a­dos

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