Shot- clock will kick in
THE ARL Commission will today rubber- stamp major rule reforms with a basketball- style shot- clock to be introduced to the NRL premiership for the first time.
The Townsville Bulletin can reveal NRL head of football Todd Greenberg will meet ARLC bosses today armed with the proposal.
The ARLC will formally ratify an interchange reduction from 10 to eight for the 2016 season, but Greenberg will also push for the code’s governors to sign off on a shot- clock in a multifaceted plan to speed up NRL footy.
It would see NRL players given a deadline of around 30 to 45 seconds to complete scrums and goal- line dropouts.
Teams who fail to adhere to the shot- clock will be penalised – an unprecedented scenario that could cost offending sides premiership points.
The NRL’s competition committee explored cutting interchanges from 10 to six next season and that formula had the backing of leading league identities Bob ‘‘ Bozo’’ Fulton and Matthew ‘‘ Matty’’ Johns.
But the NRL has settled on eight interchanges in conjunction with a shot- clock proposal that Greenberg believes will maintain game- flow and eliminate frustrating stoppages.
An NRL spokesman confirmed last night the ALRC is expected to approve Greenberg’s blueprint today.
Broncos legend Darren Lockyer, who sits on the NRL’s competition committee, said the introduction of a shotclock would revolutionise rugby league in Australia.
Authorities will spend the coming months deciding the precise shot- clock timeframe – expected to be between 30 to 45 seconds.
“The committee likes the idea of the shot- clock,” said Lockyer. “We want to make sure the game is a product the fans want to see – we want it to be exciting and fast- moving.”
A shot- clock would feature alongside the official match clock at NRL venues.
The timeframe would start as soon as the referee signals a scrum or line dropout.
A 20- second shot- clock was used at the second NRL Auckland Nines in February.