Ocu­lus Touch Is The Fu­ture Of Gam­ing Con­trollers

THE MAN Magazine Cambodia - - 360 Gadgets -

If you fol­low tech­nol­ogy trends then you’ve un­doubt­edly heard of Ocu­lus Rift. The vir­tual re­al­ity com­pany (which is now owned by Face­book) very lit­er­ally kick­started the en­tire VR trend which has led to me-too prod­ucts like Google Card­board and Sam­sung Gear VR. While the sex­i­est parts of the vir­tual re­al­ity ex­pe­ri­ence have been end­lessly cov­ered and dis­cussed on this site and oth­ers, no one is re­ally talk­ing about the con­trollers that will be used to move your vir­tual char­ac­ter around and al­low you to truly ex­plore an ul­tra-re­al­is­tic 3D world. No one ex­cept for Ocu­lus it­self that is. In­stead of cre­at­ing a de­vice that’s just an­other Xbox 360 con­troller rip-off, Ocu­lus has opted to go back to the draw­ing board and come up with a prod­uct that melds the best of mo­tion con­trollers with the best of tra­di­tional con­trollers — the re­sult be­ing the Ocu­lus Touch. At first glance, the Touch looks much like 2006’s Wii Re­mote and Nunchuck — ex­cept that each con­troller is a mir­ror im­age of the other and there’s no ca­ble be­tween them. Ocu­lus Touch is also much more ac­cu­rate at de­tect­ing move­ment thanks to the built-in in­frared LEDs that com­mu­ni­cate di­rectly with the same in­frared cam­era which tracks your head move­ment on the Rift. Ocu­lus Touch will be re­leased some­time in Q3 2016. No word on pric­ing just yet, but we ex­pect to hear a whole lot more on that front as the year pro­gresses.

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