In a Candy Crush, Angry Birds world, can you re­ally use tech­nol­ogy to ‘teach’ your­self to be smarter?

Business Traveler (USA) - - HEALTH & WELLNESS - By Paul Sillers

sci­en­tific myth (the part about the 10 per­cent) in the movie Lucy, the lat­est block­buster from French pro­ducer, writer and di­rec­tor Luc Bes­son.

With­out giv­ing away the plot line, the movie’s premise that our brains only op­er­ate at a frac­tion of their po­ten­tial en­tices us to en­vis­age what we could be ca­pa­ble of, if only we could ac­ti­vate the dor­mant part of our noo­dles.

Lucy is the cin­e­matic cul­mi­na­tion of the cur­rent zeit­geist sur­round­ing brain boost­ing and the no­tion that there’s a way to un­lock for­mi­da­ble hid­den pow­ers in our heads. And if the suc­cess of the brain game in­dus­try is any­thing to go by, it seems that this is the for­mat – brain games – that’s cap­tured the pub­lic’s imag­i­na­tion as the pre­vail­ing method for ad­dress­ing a host of cere­bral ob­jec­tives: speed of thought pro­cess­ing, logic im­prove­ment, rea­son­ing, fo­cus, visual co­or­di­na­tion – and here’s the one we prob­a­bly value the most: mem­ory.

The link be­tween sharp­en­ing your mind and play­ing games is long-em­bed­ded in both the phys­i­o­log­i­cal and psy­cho­log­i­cal de­vel­op­ment of mankind.You could even

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