Medicine Hat News

The future of esports arrives with Overwatch League launch

- GREG BEACHAM

BURBANK, Calif. In the soundstage where Johnny Carson and Jay Leno spent four decades filming “The Tonight Show,” a former Washington State computer science student named Seagull is pursuing a South Korean teenager with a very big gun.

Their characters’ exploits inside “Overwatch,” the wildly popular multiplaye­r game not yet 2 years old, flicker above their heads on an enormous high-definition screen. Hundreds of mostly millennial fans in the renamed, sold-out Blizzard Arena put down their Doritos and roar for the combat between these six-player teams, eventually rising in ecstasy when the Dallas Fuel earn an unexpected point against the powerhouse Seoul Dynasty.

Here’s the new Johnny. He plays video games for a minimum $50,000 salary, health benefits, a retirement savings plan and a chunk of $3.5 million in prize money.

Esports history was made Wednesday night with the debut of the Overwatch League, the first attempt to present elite computer gaming within a traditiona­l North American sports structure comparable to the NBA or NFL. The league’s 12 franchises represent cities from Shanghai to London, and they build teamwork and stress player developmen­t while competing on a weekly schedule stretching into summer.

If the esports industry is still in its adolescenc­e, this well-funded venture is a significan­t milestone in its maturation. The Overwatch League is about to find out whether fans will grow along with it.

“It’s a new frontier,” said Ari Segal, president and chief operating officer of the Los Angeles Valiant. “It is the biggest, boldest bet in sports and entertainm­ent maybe since the NFL and AFL merged. Maybe since baseball introduced the designated hitter. I don’t even know what it stacks up against, because it is so different.”

Segal had a career as a hockey executive before he moved into esports last year. He is one of many seasoned profession­als from traditiona­l sports and business who couldn’t resist the opportunit­y to shape the future of profession­al gaming, which has expanded with all the cohesion of a pipe bomb.

Shortly after Blizzard Entertainm­ent published this hero-based, first-person PC shooter to acclaim in 2016, the game developer announced plans for a league backed by deep-pocketed investors ranging from NFL owners Stan Kroenke and Robert Kraft to current giants of the esports scene.

They might not all know their way around a mouse, but they know a growing industry when they see it.

Kroenke, the billionair­e owner of Arsenal and the Los Angeles Rams, also owns the Los Angeles Gladiators, who plan to be based within the vast entertainm­ent complex around his Inglewood football stadium after it is completed in 2020. The Boston Uprising are owned by Kraft’s investment group, and they might end up based in Foxborough, Massachuse­tts, to share some training facilities with the New England Patriots.

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