The Evil Within


TekSavvy Insider - - Contents - BY PETER NELIS

Who says hor­ror and gam­ing don’t work to­gether any­more?

De­vel­oper: Tango Game­works Pub­lisher: Bethesda Soft­works Avail­able: Au­gust 26, 2014 For­mat(s): PS4, Xbox One, PS3, X360, Win­dows Scary games, for bet­ter or worse, aren’t what they used to be. The last half a decade or so has seen es­tab­lished fran­chises in the sur­vival hor­ror niche move in a much more ac­tion-ori­ented di­rec­tion, with se­ries’ like Cap­com’s Res­i­dent Evil all but aban­don­ing their tra­di­tional roots and di­alling back the ten­sion to be more ac­ces­si­ble to the mass mar­ket.

There have been ex­cep­tions, how­ever, with games like the awe­some Am­ne­sia: The Dark De­scent and, more re­cently, Out­last opt­ing to do away with weapons and in­stead rely on good old fash­ioned at­mos­phere, but even the likes of EA’s Dead Space even­tu­ally suc­cumbed to the shooter siren’s call.

That all looks like it could change with Tango Game­works’ forth­com­ing ti­tle The Evil Within. Di­rected by Shinji Mikami, the man cred­ited with cre­at­ing the mod­ern day ver­sion of the genre with Res­i­dent Evil, the game is shap­ing up to be a po­ten­tially defin­ing mo­ment for the fu­ture of sur­vival hor­ror, and it looks to have dis­pensed with the need­less em­bel­lish­ments and over­the-top ac­tion and set pieces that have be­come so com­mon­place in re­cent years.

Play­ers will take the role of Se­bas­tian Castel­lanos, a po­lice de­tec­tive called in to in­ves­ti­gate the scene of a hor­rific mass mur­der. As the in­ves­ti­gat­ing team is grad­u­ally picked apart and bru­tally mur­dered by an un­known malev­o­lent force, Se­bas­tian finds him­self re­gain­ing con­scious­ness, alone and sink­ing into mad­ness in a world, he doesn’t rec­og­nize.

Strug­gling to come to terms with the aber­ra­tions he sees around ev­ery turn, he’ll need to use all his train­ing and smarts to fig­ure out ex­actly what’s go­ing on, and es­cape from the hor­rors that sur­round him.

Step­ping back into the roots of the genre, The Evil Within has been built with a sin­gle goal in mind: the scare the pants off any­one brave enough to step into its dark and twisted uni­verse. Mikami is a mas­ter at ma­nip­u­lat­ing at­mos­phere and de­liv­er­ing the kind of well-timed scares usu­ally re­served for the most tal­ented of hor­ror di­rec­tors and he’s gone all out here for what, he claims, could well be his fi­nal project as a game di­rec­tor.

With the de­vel­oper fo­cus­ing on ramp­ing up ten­sion and de­liv­er­ing very pur­pose­ful scares at key junc­tures through­out, this def­i­nitely isn’t go­ing to be a game for the faint-hearted, and Mikami’s rea­sons for cre­at­ing the game (he has very pub­li­cally voiced dis­ap­proval with the way the sur­vival hor­ror genre has pro­gressed in re­cent times) sug­gest that The Evil Within will likely be an ex­pe­ri­ence that few will have the con­sti­tu­tion to com­plete.

Need­less to say, we’re se­ri­ously pumped to find out what the sur­vival hor­ror mae­stro has up his sleeve for the game, which launches on Au­gust 26th for PS4, PS3, Xbox One, Xbox 360 and Win­dows..

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