Call of Duty: Ad­vanced War­fare

SLEDGE­HAM­MER GAMES GET­TING READY TO STEP UP TO THE PLATE

TekSavvy Insider - - Contents - BY PETER NELIS

The big­gest deal in video games make sits re­turn this Novem­ber.

De­vel­oper: Sledge­ham­mer Games Pub­lisher: Ac­tivi­sion Avail­able: Novem­ber 04, 2014 For­mat(s): PS4, Xbox One, PS3, X360, Win­dows

In the eleven years since the Call of Duty fran­chise made its de­but, the se­ries has gone on to smash just about ev­ery record sales record in the book, from big­gest en­ter­tain­ment open­ing weekend through to most sales of a video game, the Ac­tivi­sion jug­ger­naut doesn’t seem like it’s about to slow down any time soon.

De­spite this suc­cess, the pub­lisher has de­cided to change its ap­proach, start­ing with this Novem­ber’s Ad­vanced War­fare. For the first time in the se­ries’ his­tory de­vel­op­ment du­ties will now be split across three stu­dios, with Sledge­ham­mer Games in charge this year, which buys an additional 12 months each for se­ries stal­warts In­fin­ity Ward and Tre­yarch to work on their next in­stall­ments.

Rather than be­ing an off-the-cuff de­ci­sion by the pub­lisher though, this is a de­ci­sion that’s been a long time in the mak­ing. The sto­ry­line for Ad­vanced War­fare has taken more than two years to com­plete, and the stu­dio has called upon the con­sid­er­able act­ing abil­i­ties of none other than Kevin Ba­con to help ful­fil its vi­sion for a cam­paign it hopes can be as suc­cess­ful as hit TV show Game of Thrones.

Rather than drop­ping the se­ries into the un­charted wa­ters of high fan­tasy (al­though that’d be a sight to be­hold), the fo­cus is on re­al­ism this time around, and step­ping ever so slightly away from the path tread by last year’s ef­fort, Ghosts. Sledge­ham­mer Games co-founder Michael Con­drey ex­plained the de­ci­sion at the game’s un­veil­ing, say­ing “I think Call of Duty res­onates be­cause it’s be­liev­able and re­lat­able. It’s al­ways been one of the strengths of the fran­chise.”

De­spite that, the fact that the game is set in the year 2054 has meant that the stu­dio can fo­cus on emerg­ing bat­tle­field tech­nolo­gies, al­low­ing it to make an at­tempt to pre­dict how war will be fought in the fu­ture; and that vi­sion will in­clude both EXO suits, hov­er­bikes and mechs, on top of an as­sort­ment of fu­tur­is­tic weapons in­clud­ing one that 3D prints its own ammo. The game’s story will also mir­ror many pre­dic­tions of the fu­ture of com­bat, fo­cus­ing on pri­vate mil­i­tary con­trac­tors and their role in the armed gov­er­nance of es­tab­lished and emerg­ing na­tions. The nar­ra­tive will no doubt be helped by the pres­ence of Ba­con’s Jonathon Irons, CEO of At­las Cor­po­ra­tion and, from what we know to date, a pretty nasty in­di­vid­ual out to grab as much power as he can – and he’ll be joined by emerg­ing voice act­ing star Troy Baker, whose re­sume boasts star­ring roles in re­cent block­buster ti­tles like The Last of Us, BioShock In­fi­nite and Bat­man: Arkham Ori­gins.

Call of Duty: Ad­vanced War­fare will hit PS4, PS3, Xbox One, Xbox 360 and Win­dows on Novem­ber 4th, run­ning on an all-new en­gine specif­i­cally built to take ad­van­tage of next gen plat­forms.

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