Clearly not named for its size, Razer’s Leviathan is an extremely compact 5.1 audio system that’s primarily aimed at gamers, but is also more than capable of doing a job in most living rooms - assuming you don’t live in a massive hall that requires an AC/ DC - eqsue wall of sound to fill.
Making the move into speakers is definitely an interesting decision from Razer, a company better known for its keyboards, mice and gaming headsets, but it’s one that makes a lot of sense giving the relative lack of gamerfriendly audio solutions available right now, and with a very reasonable price of just US$ 200. Like the rest of Razer’s lineup, the Leviathan looks great. The bar itself is fantastically proportioned, so much so that it’ll happily sit on a desk beneath the vast majority of monitors without obscuring any of the screen, while the subwoofer is… well… a black subwoofer. There’s not all that much you can do with a subwoofer really, so I won’t hold their lack of imagination against them, but it is pleasingly angled in the right places if you’re into that premium hi- tech look. The fact that it’s calling itself a 5.1 system but only actually has two physical speakers is a little bit disingenuous, but by using Dolby’s Pro Logic II system, it does a pretty decent job of managing the direction of sounds - though it’s not quite there when it comes to competing against 5.1 systems that actually have 5 speakers and a subwoofer. Where it’ll really impress you, though, is when the volume is cranked right the way up and it starts to sing. The sound quality is awesome for a device in this price range, and it’s comfortable with maximum volume, delivering crystal clarity across the board. The subwoofer, too, is worthy of a mention here: it’s an absolute monster, certainly capable of scaring small children if needs be. There is, however, one minor problem, and that’s the fact that the thing shuts itself off after 20 minutes without audio input. Not a major issue for the living room where, when it’s on and you’re watching TV or playing games, there’s usually some form of audio playing, but when you’re on your computer you’ll regularly find yourself having to turn the thing on and turn up the volume after spending some time reading an article or doing something vaguely productive. It’s not a massive issue, but it is frustrating nevertheless, and does slightly hurt the overall experience - but not by much.