DmC: De­fin­i­tive Edi­tion

TekSavvy Insider - - Contents -

A high oc­tane ac­tioner like Devil May Cry is a per­fect fit for the new breed of con­soles, and this 1080p 60fps up­date of 2013’ s DmC takes full ad­van­tage of the ad­di­tional power of both the Xbox One and PlaySta­tion 4 to de­liver a silk smooth serv­ing of hack and slash mad­ness that’ll de­light ac­tion starved next gen play­ers.

When the orig­i­nal launched it faced crit­i­cism from se­ries afi­ciona­dos unim­pressed with the changes made to the fran­chise’s es­tab­lished aes­thetics, but be­neath Dante’s new look, it re­mained a pre­mium genre ex­pe­ri­ence, and now PS4 and Xbox One gamers can en­joy it too. At its core, DmC: De­fin­i­tive Edi­tion is much the same game as its PS3/ X360 fore­bear, but it man­ages to go a lit­tle fur­ther than you might ex­pect from a stan­dard gen­er­a­tional up­grade. The vi­su­als have re­ceived the oblig­a­tory coat of paint, and the game has never looked bet­ter, with in­creased tex­ture de­tail, a rock solid frame rate and more de­tail in the char­ac­ters and their sur­round­ings, but that new sheen only plays a small part in this pack­age. On top of the stan­dard game play­ers can look for­ward to two new game­play modes, Hard­code Mode and Turbo Mode. Both are pretty self ex­plana­tory, with Hard­core Mode up­ping the dif­fi­culty and re- bal­anc­ing the game’s style sys­tem a lit­tle, while Turbo Mode ups the speed of the game by a fifth, adding its own chal­lenges and call­ing for some light­en­ing fast re­flexes. Those new modes are sup­ple­mented by some new dif­fi­cul­ties… with some pretty ma­jor twists. In Must Style Mode play­ers can­not in­flict dam­age on their enemies with­out us­ing pretty hard­core com­bos, mak­ing it a mode for ex­perts only. Sim­i­larly, in Gods Must Die dif­fi­culty all enemies are spawned with their Devil Trig­ger ac­tive, re­ally crank­ing the dif­fi­culty curve up to the max­i­mum. There’s more on top of that, too, with tricky battle arena modes Dante’s Bloody Palace and Vergil’s Bloody Palace ( un­locked by com­plet­ing the main game) of­fer­ing play­ers a horde mode of sorts, where they’ll be able to tackle waves of in­creas­ingly dif­fi­cult enemies, and the orig­i­nal’s Vir­gil’s Down­fall DLC tacked on for good mea­sure. There’s some­thing here for ev­ery­one with DmC: De­fin­i­tive Edi­tion, and even those who wrung ev­ery last bit of en­joy­ment from the first re­lease in 2013 will find enough here to keep them en­ter­tained for quite a while thanks to some gen­er­ous new game­play modes and chal­leng­ing new dif­fi­culty lev­els.

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