Ol­liOlli 2

TekSavvy Insider - - Contents -

It’s been lit­tle over a year since the first Ol­liOlli made waves on the PlaySta­tion Vita be­fore mak­ing its home on pretty much ev­ery other plat­form known to man, and al­ready it’s been bested in ev­ery con­ceiv­able way... by its fol­low- up Ol­liOlli 2: Wel­come to Ol­li­wood.

While the core idea re­mains un­touched - play­ers are tasked with mak­ing their way through an as­sort­ment of lev­els armed with just their skate­board and their skills - the im­prove­ments are so vast that Ol­liOlli 2 is light years ahead of an al­ready in­cred­i­bly pol­ished pre­de­ces­sor. The bulk of the im­prove­ment comes from de­vel­oper Roll7’ s im­ple­men­ta­tion of a man­ual sys­tem, which al­lows play­ers to keep their com­bos go­ing far be­yond the ba­sic grind and jump tricks found in the first game. This means that po­ten­tial scores have gone through the roof, adding a whole new level of chal­lenge for play­ers who had mas­tered the orig­i­nal. As mi­nor a change as it sounds on pa­per, it’s im­pos­si­ble to overestimate just how big a dif­fer­ence this new me­chanic makes to game­play, and when com­bined with the al­ready in­tu­itive and fluid combo sys­tem of the orig­i­nal game, which ba­si­cally en­tails play­ers wag­gling the thumb­stick around in var­i­ous com­bi­na­tions be­fore tim­ing their land­ing just so to nab max­i­mum points, the re­sult is al­most other- worldly. An­other vast im­prove­ment comes via the game’s new look and feel. Not only are the vi­su­als a lot slicker than they were first time around, but ev­ery­thing is so much smoother, mean­ing that play­ers will no longer be able to blame the game for their epic spills or fail­ures. There’s also a lot more of the level vis­i­ble at any given time, so un­fair sur­prises are a thing of the past. Best­ing the orig­i­nal Ol­liOlli was al­ways go­ing to be an in­cred­i­bly dif­fi­cult task for Roll7, but they’ve gen­uinely made it seem like a stroll roll in the park.

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