It’s been little over a year since the first OlliOlli made waves on the PlayStation Vita before making its home on pretty much every other platform known to man, and already it’s been bested in every conceivable way... by its follow- up OlliOlli 2: Welcome to Olliwood.
While the core idea remains untouched - players are tasked with making their way through an assortment of levels armed with just their skateboard and their skills - the improvements are so vast that OlliOlli 2 is light years ahead of an already incredibly polished predecessor. The bulk of the improvement comes from developer Roll7’ s implementation of a manual system, which allows players to keep their combos going far beyond the basic grind and jump tricks found in the first game. This means that potential scores have gone through the roof, adding a whole new level of challenge for players who had mastered the original. As minor a change as it sounds on paper, it’s impossible to overestimate just how big a difference this new mechanic makes to gameplay, and when combined with the already intuitive and fluid combo system of the original game, which basically entails players waggling the thumbstick around in various combinations before timing their landing just so to nab maximum points, the result is almost other- worldly. Another vast improvement comes via the game’s new look and feel. Not only are the visuals a lot slicker than they were first time around, but everything is so much smoother, meaning that players will no longer be able to blame the game for their epic spills or failures. There’s also a lot more of the level visible at any given time, so unfair surprises are a thing of the past. Besting the original OlliOlli was always going to be an incredibly difficult task for Roll7, but they’ve genuinely made it seem like a stroll roll in the park.