daVinci Col­lege

How Daniel shot for the stars, and landed on the moon

The Coast - Career Minded - - SPONSOR CONTENT -

Daniel Bug­den re­mem­bers be­ing quite in­vested in video games in his child­hood, at the finer de­tails. He thought to him­self what it would take to repli­cate these as­sets. It turns out that you can—and you can get paid for it.

Daniel has been work­ing with Red Meat Games in the ju­nior 3D depart­ment. He has been com­ing in and tak­ing art di­rec­tion from the art lead, dis­cussing art di­rec­tion, cre­at­ing tex­tures, and he’s only in his first month of work.

“It’s a fit for me in par­tic­u­lar be­cause I love learn­ing and self-im­prove­ment. By be­ing un­der an art lead, I’m learn­ing mul­ti­ple tech­niques ev­ery­day that are ben­e­fi­cial to me,” says Daniel.

Daniel found his po­si­tion thanks to see­ing a pre­sen­ta­tion made by daVinci Col­lege. They swooped in, and made him say good­bye to his year-off af­ter high school.

“They came off as a very game-ori­ented col­lege, and it at­tracted my at­ten­tion,” says Daniel about the two-year 3D An­i­ma­tion for Game, Film and Vis­ual Ef­fects Pro­gram. “The in­struc­tors are knowl­edge­able and per­son­able. They see you be­yond stu­dents be­cause they want you to suc­ceed.” Be­yond the cur­ricu­lum, daVinci pro­vided Daniel with the free­dom of learn­ing what he wanted to. He took it upon him­self to mas­ter soft­ware that wasn’t taught there, and the in­struc­tors backed him up.

Daniel spent his time at daVinci work­ing on a level de­sign for a game in a team-build­ing pro­ject. “The course cov­ered the ba­sics of what I could ex­pect in the field. It re­ally set me up to tackle any chal­lenge that was set in front of me. I’m still learn­ing a lot, but most of it was cov­ered for me. You can al­ways keep learn­ing, and I was never afraid of that, or to ask ques­tions.” Daniel learned to never aim for the base­line paths, and to al­ways strive for more. Now, he’s work­ing his dream job.

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