Stupid war games

The Coast - - THIS WEEK -

On the bus one day re­cently, I over­heard a cou­ple of col­lege kids talk­ing about videogames. This was a World War II “sim­u­la­tion” which al­lows the player to choose any coun­try which par­tic­i­pated in the war, and they were ex­tolling the virtues of how won­der­ful it is to play as a fas­cist coun­try such as Italy, Ger­many or Ja­pan and de­clare war on a whim. This game was ob­vi­ously de­vel­oped by peo­ple who were not ac­tu­ally there, do not have a clue and I might even be so bold as to say they flunked history. It seems truly dis­grace­ful that kids these days would get their history lessons from some­thing po­ten­tially bi­ased

I am a bit of a game de­signer my­self, and I of­ten find games too dis­turb­ing these days; there seems to be few reg­u­la­tions as to what can be pro­duced. As the grand­son of Lead­ing Air­man Vere M. Bry­don, RCAF, a Sec­ond World War vet­eran, I know that these brave men fought for many free­doms, but out of re­spect, we should never treat war like it is a game or over­sim­plify it like this. I know Canada of­ten wants the story to be told, but not like this.

I do not mind a lit­tle “Koopa stomp­ing” or some­times blast­ing ro­bots as you might ex­pect in clas­si­cal Mega­man, but I feel that per­haps this goes too far. I am not big on com­mu­nism or cen­sor­ship, but I also feel we do not have to be con­tro­ver­sial just to at­tract at­ten­tion to our­selves or that we should be in it only for the most money for the least ef­fort.

Al­lis­tair Fraser, Hal­i­fax

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