Games told half story

The Daily Observer - - OPINION -

Watch­ing the TSN cov­er­age of the In­vic­tus Games, I couldn’t help but no­tice all the pos­i­tiv­ity on dis­play. I sup­pose that’s for a good rea­son. An up­lift­ing at­mos­phere is a way to boost the spir­its of in­jured war­riors.

How­ever, for oth­ers suf­fer­ing PTSD, the ex­er­cises, ac­tiv­i­ties and events might miss the mark for their cir­cum­stances.

Ac­cess to good med­i­cal de­vices can be a chal­lenge. In­de­pen­dent mo­bil­ity through the com­mu­nity or home can be dif­fi­cult. Em­ploy­ment and so­cial bar­ri­ers still ex­ist.

Per­haps the games do draw at­ten­tion to deal­ing with that. How­ever, I didn’t see that in the cov­er­age. It was more “put on a happy face” kind of stuff. Re­ports stayed away from the sad­ness, de­pres­sion and frus­tra­tion that go along with the cir­cum­stances. Those emo­tions are not some­thing easy to push aside, wipe away or edit out.

David J. Mo­motiuk Te­cum­seh

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