Marvel Ul­ti­mate Al­liance 2 builds on gam­ing suc­cess of su­per­heroes

The Guardian (Charlottetown) - - Entertainment - BY RICHARD CHOW

Comic book-in­spired video games have en­joyed a sur­pris­ingly suc­cess­ful year. Such games as In­fa­mous, Pro­to­type and the crit­i­cally ac­claimed Bat­man: Arkham Asy­lum have sig­nalled an end to the no­tion that de­vel­op­ers can’t make good su­per­hero games.

One fran­chise that en­joyed early (and rare) su­per­hero video game suc­cess is Ac­tivi­sion’s Marvel Ul­ti­mate Al­liance fran­chise. In it, play­ers pick a team of four of Marvel’s great­est su­per­heroes and bat­tle it out in a but­ton-mash­ing com­pe­ti­tion.

In Marvel Ul­ti­mate Al­liance 2, the game in­cor­po­rates events in the Civil War sto­ry­line from the comics. Marvel’s great­est su­per­heroes are at odds with each other over a piece of gov­ern­ment leg­is­la­tion.

They’re ei­ther forced to reg­is­ter with the gov­ern­ment as law en­force­ment agents un­der the Su­per­hero Regis­tra­tion Act and re­veal their hid­den iden­ti­ties or rebel and fight against it to main­tain their per­sonal lib­er­ties. Play­ers must de­cide which side to take and the out­come of the story takes shape based on that de­ci­sion.


Bring­ing to­gether some of Marvel’s great­est su­per­heroes in an ul­ti­mate dream team re­mains a fun ex­pe­ri­ence. Would Spi­der­Man, Wolver­ine, Hulk, and Iron Man make up your fear­some four­some? Or do you sit Spidey on the bench be­cause his tights are too red? It’s up to you to de­cide which of your favourite he­roes will do bat­tle against the forces of evil.

This is a great game to play with bud­dies be­cause of the easy con­trols. Up to four play­ers can bat­tle it out on­line or off-line in but­ton-mash­ing may­hem.

Part of the fun is try­ing out

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