Marvel Ul­ti­mate Al­liance 2

The Guardian (Charlottetown) - - Entertainment -

Plat­forms: PS3, Xbox 360, Wii, PSP, DS, PS2 Played on: Xbox 360 Rated: Teen Rat­ing: Four stars out of five all the su­per­hero pow­ers of the over 24 playable char­ac­ters, but in MUA2, they’ve also added new Fu­sion pow­ers into the mix.

When your me­ter is high enough, you can com­bine two su­per­heroes, say, Mr. Fan­tas­tic with Ice­man, to un­leash a su­per pow­er­ful (and flashy) at­tack. With over 250 com­bi­na­tions, there’s a ton of pos­si­bil­i­ties to try.

Us­ing the trade­mark RPG el­e­ments will be fun for those who like cus­tomiza­tion in their games. Want the Spi­der-sense to tin­gle a lit­tle stronger? Need Storm to cast more pow­er­ful weather at­tacks? Think Hulk needs more bash­ing power? You can tweak it all as you level up through­out the game.


Marvel Ul­ti­mate Al­liance 2 is a bit too sim­i­lar to its pre­de­ces­sors. This is es­sen­tially the same game we’ve played since X-Men Leg­ends, X-Men Leg­ends 2, and the orig­i­nal Marvel Ul­ti­mate Al­liance, so fran­chise fans will find this game a bit stale.

The Civil War sto­ry­line isn’t all that com­pelling and the talky parts of the game, es­pe­cially with the shoddy voice work, make it a bit of a grind to com­plete.


Marvel Ul­ti­mate Al­liance 2 is an un­even gam­ing ex­pe­ri­ence. If you’re new to the fran­chise, you’ll en­joy play­ing as some of the great­est Marvel su­per­heroes. How­ever, for vet­eran play­ers things may feel a lit­tle too fa­mil­iar.

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