Be able to travel back and forth

The Hamilton Spectator - - FUN & GAMES - by Phillip Alder

A Bri­tish show I re­ally en­joyed that ran for six sea­sons was “Good­night, Sweet­heart.” It was about some­one liv­ing in the 1990s in Lon­don, who ac­ci­den­tally finds a time por­tal that trans­ports him back to 1942, in the mid­dle of World War II. He trav­els back and forth be­tween the two time pe­ri­ods.

A bridge de­clarer some­times needs to travel back and forth be­tween his hand and the dummy. His suc­cess in achiev­ing those cross­ings can govern whether or not he makes his con­tract.

In this deal, how should South plan the play in four spades af­ter West leads the heart eight?

South made a text­book weak jump over­call, and North took a sen­si­ble shot at game.

De­clarer has four losers (two hearts and two clubs) and only nine win­ners (six spades, one heart and two di­a­monds). He must es­tab­lish dummy’s di­a­mond suit, but that re­quires ruff­ing di­a­monds in his hand and be­ing able to re­turn to the dummy twice. South needs to be care­ful with the spade king and queen.

De­clarer should win the first trick, cash the spade ace, play off dummy’s top di­a­monds and ruff a di­a­mond high in hand. He leads a trump to dummy’s queen, ruffs a di­a­mond high, plays a spade to dummy’s king (draw­ing West’s last trump) and dis­cards a heart or a club on the di­a­mond six.

(In Au­gust, Phillip is run­ning the bridge on a Ka­los golf-and-bridge cruise down the Danube from Nurem­burg to Bu­dapest with an op­tional three-day ex­ten­sion to Prague. Full de­tails at kalos­

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