Be able to travel back and forth
A British show I really enjoyed that ran for six seasons was “Goodnight, Sweetheart.” It was about someone living in the 1990s in London, who accidentally finds a time portal that transports him back to 1942, in the middle of World War II. He travels back and forth between the two time periods.
A bridge declarer sometimes needs to travel back and forth between his hand and the dummy. His success in achieving those crossings can govern whether or not he makes his contract.
In this deal, how should South plan the play in four spades after West leads the heart eight?
South made a textbook weak jump overcall, and North took a sensible shot at game.
Declarer has four losers (two hearts and two clubs) and only nine winners (six spades, one heart and two diamonds). He must establish dummy’s diamond suit, but that requires ruffing diamonds in his hand and being able to return to the dummy twice. South needs to be careful with the spade king and queen.
Declarer should win the first trick, cash the spade ace, play off dummy’s top diamonds and ruff a diamond high in hand. He leads a trump to dummy’s queen, ruffs a diamond high, plays a spade to dummy’s king (drawing West’s last trump) and discards a heart or a club on the diamond six.
(In August, Phillip is running the bridge on a Kalos golf-and-bridge cruise down the Danube from Nuremburg to Budapest with an optional three-day extension to Prague. Full details at kalosgolf.com.)