DEDICATION PAYS OFF IN SOUTH KOREA
Home to some of the world’s top professionals, nation blazes a trail for the industry owing to its widespread passion for games like StarCraft
It is not hard to spot why some of the best StarCraft players come from South Korea, a country far smaller in terms of population than China or the United States.
In the most recent StarCraft II World Championship, a yearlong series of e-Sports tournaments organized by Blizzard Entertainment with a prize pool of $2 million, three of the eight players who made it to the quarterfinals hailed from South Korea.
The rest of the players who reached this round of the popular computer strategy game came from Canada, Poland, Denmark and France.
“The reason you see so many strong South Korean gamers out there is because of the amount of time dedicated in practicing and honing skills,” says Kim Yoo-jin, a South Korean StarCraft II professional gamer who goes by the gaming name sOs.
“Compared to people from other countries, South Korean gamers (spend) an incomparable amount of time on practicing and practicing,” says Kim, a player for professional team Jin Air Green Wings.
The experiences of pro-gamers in South Korea provide a good case study of the opportunities and challenges this new competitive environment can generate.
Kim was born in 1993 and played his first official StarCraft II match during the hybrid 2011-2012 Proleague Season 2. He is seen as one of the world’s best players of this particular game.
Other leading players in South
try out the latest version of Cologne, western Germany on Aug 7 last year.
StarcraftII Korea include Jang “MC” Min-chul. Since 2010, Jang has participated in about 80 tournaments and has won more than $500,000 in prize money, according to e-Sports Earnings.
Another top South Korean StarCraft II player is Lee Jae-dong, whose nicknames include Tyrant and the Legend Killer.
Lee earned these monikers after winning three OnGameNet Starleague championships, two MBCGame StarCraft League cham- pionships and one first-place finish at the World Cyber Games.
In recent years, Lee has won around $600,000 playing eSports competitively.
Lee Young-ho is another top South Korean StarCraft II player, a member of the team KT Rolster. Lee has been playing eSports professionally for several years now, joining KT Rolster in 2007, at age 14. Lee has raked in more than $500,000 in prize money.
South Korea has produced some of the best StarCraft players since the game was released in 1998. The game was an instant hit with South Koreans, and struck a chord with young males in particular. For some it was life-changing.
From elementary school to middle and high school, irrespective of gender, not knowing StarCraft could make one an outsider and ignorant of local customs.
The period of the game’s release coincided with the proliferation of “PC bangs” or internet cafes, in South Korea. The two combined to create the right culture for e-Sports to grow.
It was also a time when the country was building its online infrastructure, and internet cafes were mushrooming throughout the back alleys of Seoul, providing an inexpensive as well as “morally acceptable” escape for young people.
Internet cafes were quick to pick up on the new gaming trend, and an hour of playing would usually cost just 1,000 won (90 cents). The businesses’ computers were equipped with hardware for optimal gaming conditions — superior to PCs used in the average household — and the cafes would allow players to eat and drink while they played.
Internet cafes still thrive today and remain popular places for social gatherings of school-aged gamers. These businesses turned out to be nurseries for some of the country’s best players.
Even with this supportive environment and the right infrastructure, it is difficult to become a worldclass pro-gamer.
Kim says: “When you watch TV shows, they only show the good side of being a pro-gamer. However, these TV shows don’t show the other side, the side where you first start walking the path less traveled.
“No one really knows the amount of perseverance that is needed in becoming a pro-gamer.”
Kim notes that gamers do not always have a supportive environment to help them hone their skills.
“In the past, gaming was simply seen as gaming, nothing more. Now I feel that pro-gaming is finally considered as an acceptable career.”
professional gamer who goes by the gaming name sOs