Vir­tual Re­al­ity— A Boon for the Ed­u­ca­tion Sec­tor

Vir­tual re­al­ity, as a tech­nol­ogy has nu­mer­ous ap­pli­ca­tions in var­i­ous in­dus­tries. The ed­u­ca­tion in­dus­try is one which can ben­e­fit hugely by de­ploy­ing vir­tual re­al­ity in teach­ing and learn­ing pro­cesses. Vir­tual Re­al­ity, Aug­mented Re­al­ity and Gam­i­fi­cat

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Let us look at what vir­tual re­al­ity ac­tu­ally is. In sim­ple terms, vir­tual re­al­ity is an ar­ti­fi­cial en­vi­ron­ment that is de­vel­oped with some form of soft­ware and is pre­sented to the user in such a man­ner that the user ac­cepts it as a real en­vi­ron­ment. The sim­plest form of vir­tual re­al­ity is a 3D im­age or the 3D movies that you watch, which can be ex­plored in­ter­ac­tively at a per­sonal com­puter, usu­ally by ma­nip­u­lat­ing keys or the mouse so that the con­tent of the im­age moves in some di­rec­tion or zooms in or out of fo­cus, like in the movie - ‘Ma­trix’. More ad­vanced forms of vir­tual re­al­ity in­volves ap­proaches such as wrap- 26 www.dqin­dia.com around dis­play screens, ac­tual rooms aug­mented with wear­able com­put­ers, and hap­tics de­vices that let you feel the dis­play images. Vir­tual re­al­ity is no more a mere con­cept to­day; it is very much a part of our day-to-day life.

Vir­tual re­al­ity, as a tech­nol­ogy has nu­mer­ous ap­pli­ca­tions in var­i­ous in­dus­tries, such as healthcare, en­ter­tain­ment, au­to­mo­bile, ad­ver­tis­ing, ed­u­ca­tion, tourism, space, skilled trades in­volv­ing weld­ing, mil­i­tary and law en­force­ments etc. Among all these in­dus­tries, the ed­u­ca­tion in­dus­try is one which can ben­e­fit hugely by de­ploy­ing vir­tual re­al­ity in teach­ing and learn­ing pro­cesses.

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